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Miracle Fly Manual Activation Unlock Code And Serial

Updated: Dec 8, 2020





















































About This Game FEATURES- Control is unique, which means it would give you a whole new gaming experience (you might find it hard to play at first, but don't worry, you'll get used to it) *You can use keyboard ( W / S button as replacement for mouse click) - 100+ stages. Almost every stage has unique design. - Spice up your game experience by fighting the (cute) boss - Play with other characters in New Game+. Access it after you finish the game with equal amount of character used. There is no story in Miracle Fly. The characters are just having fun in the Dream World. 7aa9394dea Title: Miracle FlyGenre: Action, IndieDeveloper:ElagoTechPublisher:ElagoTechRelease Date: 26 Oct, 2015 Miracle Fly Manual Activation Unlock Code And Serial Good and hard XD. Cute characters with unique and fun gameplay. The only thing that need to be improved is seiyuu's (voice actress) quality. You're a cute magical girl, you ride a magic rocket... broom. Now go... I dunno save the world or something, just puzzle platform while you do itPsst... the mouse is superior, suprisingly enough. Okay, this is a pretty fun game from a very simple core concept. (Why didn't I think of this?)Low stress, coherent art style, charming characters, fun gameplay. It's got what appear to be some leftovers from mobile, but they're really not intrusive the way they are in some other games. Resolution and fullscreen support, controller support, and borderless windowed mode all implemented correctly.This is actually very well done, especially for a Japanese title, and it makes the simple concept transform from something trivial into something that's actually an immediately GOOD GAME.Thanks, devs. Looking forward to seeing more from you.. The level design feels like the devs had a lot of fun getting mileage out of their mechanics, and puttering around on a broomstick is delightful.. Miracle Fly is a fun little indie platformer that avoids many of the pitfalls that indie platformers tend to have.To me, its biggest strength is you never feel like you're getting locked out of content. Most platformers are level based, and more levels are unlocked as you complete currently available ones. Though no matter how skilled I am, there's a good chance at some point there will be a level I simply will not be able to beat, and as a result, I miss out on experiencing anything from a few levels to an entire chunk of a game. Miracle Fly avoids that by having multiple paths on level selection screen, so odds are you will usually have more than one level to choose from in order to unlock more levels. Additionally, stars can act as a cushion for when you get into a difficult situation. These stars are collected by getting all the gems in a level, collecting a certain coin in a level, or defeating a world's boss. For a certain amount of stars, you can revive yourself at the location of your death in a level and receive a few seconds of invincibility. There will always be a limited amount of stars available and within a level the cost of revival doubles with each use, so it isn't feasible to abuse the feature to make the game a cakewalk. The game is also flexible in its requirements to complete a level. Reaching the exit portal with time to spare is the only task required. You\u2019re welcome to collect all the gems, get every coin, or defeat every enemy, but ultimately such objectives are optional. However there is incentive complete them, given that the aforementioned revive mechanic is tied to gem collection and the occasional coin. This allows for an overall flexible approach that can be rewarding without feeling punishing.The levels have a gradual increase in difficulty as the game goes on, but never feels insurmountable like I\u2019ve encountered in other games. Levels become longer and more complex, puzzles are more demanding, enemies increase in quantity and get harder to kill, gems become tougher to collect, bosses increase in difficulty, and health powerups become basically nonexistent. I only take issue with the last change; if anything, health powerups should\u2019ve become more common as the game went on, when the player is more likely to actually need them. In the game's defense however, two of the three playable characters are able to regain health under circumstances, but depending on the level at hand, they might not have the abilities best suited for success.Another strength of Miracle Fly is that it never gets stale. Many platformers are mechanically sparse, and end up becoming repetitive or poorly ramping up the difficultly to make up for the lack of mechanics. Miracle Fly is always introducing new blocks, buttons, and enemies. Additionally, the three characters you can choose from differ in their abilities, strengths, and weaknesses, so even if you prefer one, you\u2019ll likely use all of them at some point in the game. Some gameplay aspects introduced are more obtuse to figure out than others, but I never felt like Miracle Fly was getting old as I played it.Besides the previously mentioned issues of limited health powerups and occasionally hard to understand mechanics, I\u2019d say another problem is it\u2019s easy to become dependent on the revive feature to complete a level. Odds are, you\u2019ll have a surplus of stars to blow by the time you start reaching levels you need to revive in, and may become careless as to how often you use them. Then, as stars become more difficult to amass as the game goes on, you might find yourself suddenly stuck on a boss level with 0 stars, meaning you\u2019re expected to traverse the level and beat the boss while taking no more than few hits, sometimes that\u2019s doable, sometimes it isn\u2019t. When it isn\u2019t, then you\u2019ll retreat across the level selection screen to find any levels where you didn\u2019t get all the gems or maybe missed the coin so you can scrounge up enough stars to at least get a 2nd chance. While I don\u2019t think the revive mechanic needed to be drastically different, maybe limiting revivals to 1 per level would\u2019ve satisfactorily given the player a safety cushion while encouraging them to get better at the game and not waste their stars. I purchased the game for $1.99, and with over 20 hours in it so far, it was most certainly worth the money. Even at $7.99, considering the girth of content you get, and it being a relatively pain-free experience, I would say it\u2019s worth it. Between the gameplay, level design, and art, you can tell a lot of effort was put into this game, and a fun experience awaits you if you give it a try.. Very cute, very fun, pleasantly challenging for the first two hours or so. Then I encountered the horror stage that is Bump Madness. Thankfully, I could skip it, but that would anyway prove to signify the end of my honeymoon with this game. I perservered for a few more stages, but gradually, the difficulty level overcame me.I really like this game, but I'm really too noob for it. T_T. Well... what I can say here? This is one of the most cute, astonishingly simple and surprisingly fun games I've seen so far.+: EXTREMELY cute design and characters (you can choose between three witches with different attack styles).+: Really good and not annoying soundtrack.+: The basic idea of the game is a most simple platformer as it is, but with really unusual mechanic - you move yourself with the recoil power from your shots, shooting and flying simultaneously, which is really hard to master at first.+: Learning curve is very good, almost every level have some new small elements and tricks (well, I've only played through the middle of the second world and there's 100+ levels in total, but it's still feels fresh).+: The game is simple and absolutely not frustrating in general (it's actually the very opposite of a rage game), but every level could be considered as a small puzzle, with its tricks and traps here and there.+: Once again, it IS cute. And Daria is the best)-: I'm playing with a controller and it took me three tries to find good layout for controls. The game doesn't understand the use of triggers and D-pad, so you're left with only LB, RB, sticks and main buttons (and they're just numbered from 1 to 8). My current layout:LB - TouchRB - MoveLStick - FlyingRStick - DraggingSelect - XStart - PauseA - OKThe rest doesn't matter, I don't use Shoot which is inverted Move, I just fly in the opposite direction when I need to attack an enemy. With this you can choose the mode (flying or dragging) with one hand and move the target with the other hand, and you just switch hands when it needed.-: It's actually the consequence of the previous one (the partial controller support): the navigation in the menus with the controller is a bit clumsy, and OK button in the options doesn't work, everything just being applied instantly. Well, maybe it's really meant to be played with mouse only, but it's just a little inconvenience.Overall, it's a really good game. But I bought it on summer sale and... it's OK - I think, I want at least some simple plot for the full price. But even without sale it's a good choice.There is no story in Miracle Fly. The characters are just having fun in the Dream World. So, let's have fun together. ^^upd: After clearing world 5, I have to say that many people may need to add <SARCASM> tag here. :P But the review is still actual in its fullest, the game just becomes exponentially more challenging with each level and it is a REAL mind-blowing puzzle now at times. But controller' controls sometimes become a source of big frustration, especially when you need a really precise movement.

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